=======================
       CHANGELOG
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y0.1 - YMCA (Yellow, Magenta, Cyan, AAAAAAAAAAAAAAAA)/The "Took Too Long, Not Enough Content" Update
- Meta: Added instructions and info in README.txt, because almost everyone fails to find what's new in Equinox ;w;
- Added: Contribution by CryroCat - Outdoor tables in terminal area, Cafe Counter, Metropolis
- Added: Contribution by HPGMR - Medic Niko design
- Added: Contribution by HPGMR - Fishing pole tileset
- Added: Contribution by Eatern Dude - Metropolis chairs
- Added: Various Metropolis tables thanks to Cryro's contribution
- Added: Same with chairs
- Added: Also fishing pole
- Added: A proper counter for Roboteh's cafe
- Added: Cyan Oil icon
- Added: Beaker Item with accompanying icon
- Added: A somewhat proper fishing cutscene
- Meta: Added the in-game name of ReShot Niko in the credits file. Because ReShot Niko is not referred to as ReShot Niko.
- Edited: Cyan Oil is now held in a beaker rather than a can
- Edited: Minor adjustments on Interniko's sprites by CryroCat
- Edited: Some debug cyan text to actual mod text
- Fix: Added a confirmation to smash the sun in the barrens cuz too many people accidentally do so. Whoops.
- Fix: Same with the crowbar.
- Fix: Roomba can be brought along anywhere in the Glen. Sorry folks but the roomba stays in the forest.
- Fix: Vignette now disappears in properly illuminated places such as the Corner
- Fix: World Machine no longer phases halfway into the darkness of the door in the place with Interniko
- Fix: Added a sign to Corner's Phosphorworks
- Fix: A bug where if you returned to the tunnels in the pantry after escaping, you'll get stuck.
- Fix: Holes to the void in the corner.
- Fix: Park's graphical continuity fix
- Fix: Added checkpoints in some areas in case of unforseen game-breaking bugs
- Fix: TWM commenting on a changed area even though it hasn't yet
- Fix: Forgot to re-add the modified dialogue in the first Roboteh dream
- Fix: "Toggle cdown solve state?" was visible even to non-playtesters
- Fix: Being able to walk on the wall where you meet InterNiko
- Fix: Lime tinted glass in cyan area
- Fix: Clean up of a remnant of the past
- Fix: Mysterious note disappearing when it's not supposed to be
- Fix: Being able to use some things no longer in your inventory
- Fix: A weird-looking dialogue choice
- Fix: Being able to walk on the walls in Metropolis
- Fix: Magenta desktop messages not magenta
- Fix: Potential fix on getting stuck at an area with InterNiko

m0.2 - :3
- Meta: A more efficient way to repack scripts is now implented in the Data folder. The Recompile.bat
- Added: The Rest of the Important Parts of Metropolis' Story Bit(TM)
- Fix: Magenta Fast Travel is now unbroken (Special Thanks to Kocka for providing the solution)
- Fix: Magenta elevator open then closing when you first look at it
- Fix: Removed a "nopass" event where it shouldn't be
- Fix: Black stripes where there shouldn't be
- Fix: Missing ants
- Fix: Readability fix on the purple terminals
- Fix: TWM being able to get the fish and its oils before talking to Worker Niko
- Fix: Lamppost lights being under the posts (and sometimes TWM)
- Fix: Added the missing red X when meeting InterNiko
- Fix: Fixed a fun fact from the fun fact generator
- Fix?: Roomba no longer has footprints in Barrens... at least while Niko/TWM is riding it
- Fix: Plothole
- Modpatch: Minor dress edit on en_bulb to match niko_bulb's dress

m0.1 - Winter Solstice, Vernal Equinox
- [[MAJOR]] Completed Cyan/Corner
- [[MAJOR]] Began creation of Magenta/Metropolis
- [[MAJOR]] Half of Magenta's plot is now complete
- Pre-Update: Dancing Niko in Metropolis' Party Center
- Pre-Update: no chill
- Pre-Update: Certain graphics I forgot to add to make my life easier
- Added: Russhot/Comrade Niko in the watchtower
- Added: Collectibles
- Added: OceanShot/Sailor Niko
- Added: Cyan Machines graphic
- Added: Cutscene mechanic (i.e.: I can now control when you can save or not >:3c)
- Added: Cyan cutscene
- Added: *Cyan cutscenes
- Added: Facesprites for Verentity
- Added: Unrendered some objects for the countdown room
- Added: Increased frequency of ??? room teleporters for playtesters
- Added: Hypesquad Niko + Credits
- Added: Character sprites and Pictures!
- Added: The Map of the World in Watchtower
- Added: Ants
- Meta: Modified Credits to include owners of characters in the mod
- Meta: Parented some rooms with each other for sorting purposes
- Meta: Fancy "Fuck"
- Meta: Removed "Known Workarounds" under "Bugs" because if I knew the workaround then the bugs wouldn't be there
- Edited: Dialogue cuz in my outline it says "InterNiko thinks of a way to be free", with the results being "radio" and "long ladder the nikos are afraid of"
- Edited: Scrapped "philosopher", "chef", and "adventurer" niko for ReShot, Medic, and Entity Niko
- Edited: Following above, Medic Niko and squared Niko (ReShot Niko) moved to expedition camp
- Edited: Placeholders for cyan machines replaced with the new graphic
- Edited: So apparently it's canon that Magpie goes for hard liquor but only to collect the bottles afterwards. Editing dialogue for attempting to trade "alcohol bottle (?)"
- Edited: Slight edit to fish nuggets dialogue
- Edited: Roboteh dialogue and Roboniko dialogue for improved plot/lore consistency
- Edited: Roboniko prophecy edit
- Edited: *So many dialogue edits*
- Edited: Different Roboteh's room dialogue
- Edited: ??? format changed, removed Relevance
- Edited: Some spritesheets
- Fix: OneShot not crashing properly
- Fix: Minstrel cosplaying as Watcher past midnight
- Fix: InterNiko cosplaying as Roboteh
- Fix: Map not visible in the watchtower due to layers
- Fix: Beach cyan machine no longer having placeholder text
- Fix: Moved a solstice penguin since it wasn't visible otherwise
- Fix: InterNiko not walking properly
- Fix: Roboniko with wrong typing/speaking quirk
- Fix: A miniscule nitpick at how the cyan_water autotile looks like
- Fix: The countdown door actually leads to somewhere now
- Fix: Countdown clock not counting down properly (Though I guess it won't matter when I release this update lol)

c0.11 - 1111
- Ported: Ported to support the most recent update
- Added: Breacher and Cooked Fish Icons
- Added: Red Gatekeeper reacting properly to Popmaize
- Added: Puzzle in Cyan unrendered room
- Added: A little something if you delete Equinox through TWM in ". . ."
- Added: Some graphics
- Added: Various fixes
- Edited: ??? Room
- Edited: Events in some rooms
- Edited: TWM can no longer sleep for a second time in the watchtower. This was a leftover playtesting thing...
- Edited: Various dialogue and flavor text changes
- Edited: /r/place Niko spritesheet merged with NPC Nikos
- Edited: Various doors closed and open. Items placed and moved. Basically flavor text changes lol
- Edited: InterNiko dialogue improvements
- Fix: TWM walking into a wall to get to the Phosphorworks
- Fix: BGM too loud in expedition camp
- Fix: Made pitch change between Niko Village and Library less drastic
- Fix: "Reset breacher get" playtester event fixed
- Fix: /r/place Niko being playtester-exclusive
- Fix: Worker Niko dialogue in place, though some stuff is still missing.
- Modpatch: @Niko instead of @niko at Refuge elevator

c0.10
- [[MAJOR]] Mod ported to fix crash on startup on the Japanese Localization update
- [[WARNING]] Lacking a tool to compare previous with current data, there's a possibility that OneShot or Equinox data/rooms/characters/etc. may be missing. If there is, please inform me.
- Added: Worker, Fisher, and Guard Niko
- Added: Cooked Fish Icon
- Added: Hefty plot update
- Added: Magenta vision
- Edited: Improved the writing of some characters (and for plot consistency)
- Edited: Derp Niko blep facesprite
- Edited: Cyan vision's spritesheet
- Edited: Multiple graphics
- Fix: Told Roboteh it's rude to not look at whoever approaches their left

c0.9c - Hotfix
- Added: Fishing Pole icon with slight modification (Thanks IceCutlass)
- Added: More InterNiko facesprites
- Fix: Lol, the supposed abrupt end of the playtester build was abruptly ended by the door not working
- Fix: Missing KeycardC
- Fix: Roomba escaping through the fast travel portal
- Fix: Beach dialogue box glitch
- Fix: Fixed a hole in the barrier of squares in the castle only working for playtesters
- Fix: Fish still selected when thrown in the processing machine

c0.9b
- Added: Broom Closet
- Added: Amentity's facesprites
- Added: Second Keycard
- Added: Other Os spritesheets
- Added: Pantry + Plot
- Edited: Playtester placeholders NPCs and props are no longer playtester-exclusive
- Edited: InterNiko facesprites to match OneShot's style a bit more
- Fix: Garden walls problem
- Fix: Doorways missing their doors
- Fix: Some walls in the castle missing
- Fix: Area name inconsistency
- Fix: Typos begone!
- Fix: Missing info from Roboniko
- Modpatch: Niko height consistency fix (Sprite and lightmaps)

c0.9a
- Added: Castle Garden
- Fix: Niko painting collision
- Fix: Fixed a possible bug where Prophetbot will talk to Niko from afar if the roomba blocks the way
- Fix: Barrens CG suddenly being deleted for no reason
- Fix: Same thing above for the Glen
- Fix: Tiny crawlspace Ruins door in Solstice
- Fix: Roomba Niko not being dismounted if you get too far

c0.8c - Summer Update 1
- Added: /r/place Niko
- Added: Specifications on the "Areas not yet done"
- Fix: Librarian Niko still using "Outskirts" instead of "Corner"
- Fix: Fast travel still "The Outskirts" instead of "The Corner"
- Fix: Penguins obstructing Solstice from happening
- Fix: Missing _glows for Cedric causing crashes in Solstice

c0.8b - Summer Update 1 BETA
- Pre-update: Cyan Area 2
- Pre-update: Modified a book in the Library to prepare for Magenta Area
- Pre-update: New files made to prepare for Magenta Area
- Pre-update: Music for a special dream sequence
- Pre-update: ??? room
- Added: CMY Lined Paper
- Added: Phosphor glow to BluRue
- Added: Unity Spritesheet
- Added: Minstrel faces
- Added: cyan_dark tileset
- Added: Beach
- Added: Castle
- Added: 2 Dream Sequence files
- Added: ???
- Edited: Minstrel's Dialogue
- Edited: Roomba Niko is now ridable if you're persistent enough
- Edited: "refuge park" is now "park square"
- Edited: "Unknown Area" is now known as "Park"
- Edited: Cyan area is no longer Outskirts but Corner, edited dialogue and everything accordingly.
- Edited: Fixed inconsistency and grammar of Librarian Niko
- Edited: VERY FAST Robo Running at iNcredible Hihg Speed IS NOW *UBER* FAST Robo
- Meta: Now using "Added" as the same format as these things
- Fix: Interniko file missing
- Fix: If World Machine is by the edge when the speedy robot is talked to, the game stops.
- Fix: Roboteh directions.

c0.8a - Summer Update 1 BETA
- Added a message on Alula and Calamus' mom's gravestone (Solstice)
- Added Expedition Camp
- Playtesters: Password changed
- Playtesters: Added placeholders
- Metafix: Removed TODO Photoshop file
- Fix: Entity now properly comments when entering the Outskirts for the first time
- Fix: Entity can no longer walk on water in the Phosphorworks
- Fix: Roomba Niko being able to clean sideways
- Fix: Roboteh given stronger batteries, now they also have phosphor glow :3c
- Fix: Flying Ram's shadow too dark

c0.7 - Summer Solstice
- Modified Roboniko dialogue for consistency with lore
- Modified Roboteh dialogue for better flow of words
- Modified Refuge Park for worldbuilding consistency
- Modified countdown
- Removed Roboteh's test dialogue and replaced with actual extra dialogue
- Added Niko Village
- Added Phosphorworks
- Added signs at Refuge Park to distinguish the mod's areas
- Added Roomba Niko
- Added Librarian Niko
- Added Phosphor Glow option in Settings
- Added BluRue
- Added stungun
- Added books
- Meta: Created CREDITS
- Meta: Overhauled documents
- Fix: Fast travel now works properly
- Modpatch: Fixed page number inconsistency with "A Survey of Phosphors In the Natural World" (George needs an assistant ._.)

c0.6 - Cyan 2
- Changed Cyan start's bgm to something more fitting
- Adjusted awkward silence times for careless whisper with plight
- Added peng in pancake room
- Also in nyoomba room
- Added new building
- (Minor) Plot progression
- Modified Scripts
- Made RoboTeh introduce properly if name is swear or entity/world machine
- Slightly modified RoboTeh's facesprite positions for dynamicity
- The "credit card(?)" is now a "keycard" cuz everyone already knows it's the keycard
- Pre-update: Started work on memory run CGs
- Pre-update: Floating ram
- Playtesters: Password changed
- Playtesters: Added time travel for the RNG areas
- Playtesters Notice: ENTER THE CYAN AREA THROUGH REFUGE PARK. Bugs encountered through the use of the playtester feature will not be fixed.
- Playtesters Fix: 100% Glitch switches not their proper colors
- Fix: Entity can no longer hop railings. That's dangerous
- Fix: Collisions not working in Cyan start
- Fix: Being able to fast travel in the nyoomba and pancakes rooms
- Fix: Runaway red pengs in purple areas
- Modpatch: Niko can no longer grab onto the side of the dorms in barrens
- Modpatch: Music not playing properly at Start
- Modpatch: niko/en _upset_meow fixed for consistency
- Modpatch? For some reason, layer 2 tiles are viewed as layer 1 for others. Fixed that.

c0.5 - Cyan 1
- Careless Whisper elevator music cutscene active
- First Cyan area complete + Footsteps
- Playtesters: Added playtester feature
- Meta Fix: Forgot to rename README with Equinox instead of LotsOExtras
- Meta Fix: "Recommended" typo
- Fix: Problem with Fast Travel
- Fix: Used proper purple peng at purple areas
- Fix: Minstrel pretending to be Watcher when it's past midnight
- Fix: Roboteh doing a weird dance instead of blinking after talking to 'em
- Fix: Removed debug squares

c0.3c/c0.4 - Carbon Tetroxide
- Changed keycard name to something more fitting...
- Added Roboteh
- Added start of post-solstice chapter
- Made (actually making) a new tilest
- Fix: Magpie not waiting enough when attempting to trade keycard
- Fix: Pop maize popping too early
- Fix: Pop Maize icon size/placement fixed
- Fix: Mysteriously having the "unlit molotov" upon already lighting it
- Fix: Wrong text color popping up when lighting the molotov
- Fix: Roomba that inexplicably turned on in storage has been replaced with a proper one
- Fix(???) For some reason, upon messing around a bit and doing regular mod stuff, the major bug stopped itself. Can't confirm tho so need testing
- Modpatch: Forest fast travel allowed upon entering, causing a possible weird series of events where Niko can bring Alula to Calamus, and them hearing Calamus on the bridge despite the latter being at his home.
- Modpatch? Rowbot not gurgling despite being frustrated
- Modpatch? Same prob with Rowbot, except it's the Green Guardian

c0.3b - Emergency Fixes 2:
- Magpie now comments on the new items you can attempt to trade.
- Numerous flavor texts
- EXPERIMENTAL: DOCUMENT.cyan
- Fix: c0.2-c0.3a's bug of having regular Niko
- Fix: Vendor street/factory path fixed
- Fix: Molotov
- Mod Patch: Continuation of Niko's face being different in a post-solstice run

c0.3a - Pre-Cyan Update 1 + Emergency Fixes:
- Started giving the versions names
- There is now a Purple Peng
- Made Cyan connector room
- Added solstice countdown
- Modified a tileset to fit mod purposes
- Squares can become penguins...
- A building in Refuge has been spotted to be filled with nothing but pancakes
- A second bottle of alcohol and a strip of cloth has been detected somewhere in the starting house
- New NPC
- Fix: Missing footsteps in Refuge Park
- Fix: Fast Travel crash in Refuge Park
- Fix: Pop Maize mod
- Fix: Niko being able to climb walls/swim when leaving the camera, tower, and factory rooms
- Fix? Barrens Roomba no longer sent into an event horizon, but it can no longer leave Prophetbot alone
- Fix? Glen Roomba leaves you when entering Maize's room, and goes missing if you don't have the sun
- Mod Patch: Ling, Magpie, and a certain Niko now has transparent backgrounds on their facesprites
- Mod Patch: Niko's face being different in a post-solstice run

c0.2 - More Extras (Carbon Dioxide Update):
- There's now a blazed penguin beside Magpie
- It is rumored that someone in the village in Glen has cooked up fish nuggets
- You can now bring your speedrun to <5 mins by smashing the sun with the metal bar :D (Special thanks to Jokie)
- Try to use the sun on Maize's kernel, then educate Magpie on the results (Special thanks to Jokie)
- Refuge Park is now accessible, but it's pretty empty so far.
- Mod Patch: Fixed Roomba from cleaning backwards
- Mod Patch: Fixed Niko being able to climb on the side of buildings

c0.1 - Post-solstice 1:
- Added an NPC
- Added a post-solstice item
- Began work on Refuge Park
- Something extra for the post-solstice chapter

v0.2 - The baa update:
- SECRET RAM ROOM TWO
- An odd series of events has caused more rams to spin uncontrollably and make demonic noises.
- A plate of pancakes have recently been found in the Lamplighter's room. Origin unknown.
- There is a 10% chance to get the demonic ram victory sound.

v0.1 - The peng-room update:
- Every room has a penguin (color coded for area convenience. I.e.: Regular penguin for Refuge, Blue for Barrens, and Green for Glen)
- Solstice Room has an armada of penguins.
- Roombas in Barrens, Glen, and Refuge.
- Roomba storage room in apartments.